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Most other shooters like try to appear more realistic (dominantly through looks), probably because it sells. The problem is that good but unrealistic gameplay is not popular. They must bring solid gameplay, and they do.
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They are not mechanics that could work at all in the real world, but they don't have to. A movement system that gets you up to ridicoulus speeds by leaning in a certain direction midair (after about a second you're faster than any human can run) and allows you to travel with the help of explosions near you, a completely static crosshair with no spread or recoil on almost all weapons, none of which make *any* sense btw, a health system that gets you from a-slight-touch-and-you're-gone to perfectly-fine by picking up some blue bubble floating midair, and the fact that you're able to carry an arsenal of 10 guns with you constantly with no impact on being able to move. Instead quake has completely wacky but simple mechanics that wouldn't make any sense at all in the real life. No headbob, no headshots (or other silly you're-hurt-more-if-the-enemy-hits-you-at-a-specific-location-on-your-body system), no aiming down sights (in the real world you can't hit shit by firing from the hip, since you couldn't hold your gun straight for more than one shot and you don't know where it's actually pointing), etc. Quake (any quake) has not the least bit of realism in it mechanically, and that is what makes it good.